Game Development Reference
In-Depth Information
AR Soccer use the player's feet as an input device
A more flexible system can be constructed by using several markers. While a few of
them can be used to define the coordinate system of a game scene, one marker can
be used for controls. Of course, this can be more problematic in some instances, for
example, if players need to print several fiducials and use them efficiently. However,
this can be resolved with proper design solutions.
Potentially, markers can be placed on the movable parts of the objects (for example,
wheels, legs, and so on) in order to track their motions. For example, special paper
rings with fiducial prints can be put on the index and middle fingers and be intro-
duced into the game's reality. This can either be a demonstration of augmented vir-
tuality, where the player's fingers would play unique controls or be a part of the AR
experience. This can be imagined as a funny fighting game where the fingers of two
players may transform into kickboxers.
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