Game Development Reference
In-Depth Information
Markerless AR games are not ideal either. They try to track reference points from the
surroundings. This job is not always perfect so virtual elements shift in wrong direc-
tions very often, and the process is not smooth enough. The games that generate
a 3D landscape of the space around are conceptually interesting, but they require
players to make special preparations and adjustments, and some people may be
confused or get unsatisfactory results.
You should remember the psychosocial aspects of behavior invoked by AR games.
In some cases, a person playing an AR game can look very strange, moving more
actively, especially if they are involved in a gameplay of AR shooters. Many games
force players to spin around pointing at devices that are on the walls or buildings
around.Thismaybeuncomfortablebothfortheplayersandthepeoplearoundthem.
Now you see that there are some problems in AR gaming. Many of them cannot be
resolved easily without changing some technical paradigms. However, you can try
to develop rules and conditions so that players will accept that these disadvantages
are not noticeable. The audience should be guided by special directions, showing
only the bright side and not the troubles backstage. Primarily, it should be clear that
an AR game is not a universal product for the masses as many traditional mobile
games are. It is a specific application for a specific gaming experience. This should
be explained to future players so they are prepared for this fact.
Inthebeginning, itisnecessarytoinvitetheaudiencetoaproperenvironment where
the game will feel comfortable and can be expressed well. In its name and descrip-
tion, appropriate guidance words may be included, such as top-table fight, table
battle, and living room race. Then, photos of ideal spaces to set up games can be
included in the promotional materials and the tutorial of the game. It is as though the
product is honestly admitting that there are some conditions. The model of proper
behavior can be additionally implemented by assigning the game to a reasonable
gaming genre and suitable mechanics.
Some of the most popular environments for AR games are horizontal surfaces such
as tabletops or floors. A fiducial marker is placed somewhere on them and the game
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