Game Development Reference
In-Depth Information
Modeling 3D graphics
Sure enough, if you are going to work with 3D graphics, it is necessary to have a 3D
artist in your team. A good specialist may help you prevent many pitfalls. But in some
cases, especially if the models are not complicated, you may be the chief cook and
bottle washer and create all geometry yourself. It is preferable to prepare for such a
task with the help of special literature because I only cover some basic aspects of 3D
modeling for games without any specific details.
There is a wide range of different 3D editors in the market including some free ones,
but a pretty popular tool is Blender ( http://www.blender.org/ ) from Blender Foundation.
It is cross-platformed; so, it can be used both on PC and Mac and has a huge commu-
nity featuring a lot of tutorials, models, and so on. This is a very good editor to begin
with.
A screenshot of Blender
First of all, you need some sketches and concept of objects that you are going to cre-
ate. It is good to start on paper. It helps to determine the basic details and principles
of the visual look. The process requires some inspiration; so, a little research should
be done. For example, for working on the astronaut, you need to find a lot of images
of a real astronaut, stills from science-fiction movies of various decades, and even
examples of corresponded toys, especially the vintage ones. It is a good practice to
create a draft model from clay. It may help figure out many unclear moments in the
geometry of the character. Many things cannot be understood only by a drawing on
paper and speculative thinking. Therefore, clay might be very useful.
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