Game Development Reference
In-Depth Information
signal from one of the space lighthouses that can transfer the intermediate coordin-
ates of the ship. The astronaut will catch such a signal and begin his journey to the
lighthouse; he will not know what he will meet ahead.
Planning game modes
There can be two main gaming modes in the game named Astronaut is Gone. They
are as follows:
Story : All levels are created according to the plot. They have a fixed struc-
ture, design, length, and number of enemies. Each level finishes at a light-
house. The last level includes an image of the Danube since the protagonist
will engage in combat with pirates who have occupied his ship. By defeating
them all, the player finishes the game.
Arcade : The game universe is generated randomly based on various tem-
plates. Obstacles and enemies appear constantly; their speed and power in-
creases with time. The objective is to stay alive for as long as possible; each
second counts. This mode can use the principles of rail shooters. There is no
puzzle.
Developing the protagonist
The main hero of the Astronaut is Gone game is silent and mysterious. We know
very little about him, his past, and habits; even his name is unknown. The character
is referred to simply as the astronaut. All his individuality is hidden under the shell
of the space suit. He is a valuable introvert. He can be considered an ideal game
avatar, a blank paper that the player may fill with his own personality.
Thus, most of our attention is paid to the exterior of the protagonist. He is not only
wearing an ordinary space suit, but is also using a mini space vehicle, the Astronaut
Maneuvering Unit ( AMU ), which is also known as the Astronaut Propulsion Unit.
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