Game Development Reference
In-Depth Information
Blueprints
Here you can see a blueprint showing the protagonist in different projections and
poses. It can help to develop the main character properly:
The following blueprint demonstrates one of the game levels. It is entitled Dieselpunk.
All the events take place in the generator room; there is a huge diesel engine inside it.
To get the key, Anna-Amelia has to mix some portion of diesel fuel with a special ad-
ditive called Punk (there must be a puzzle to find the right proportion). After this, she
should start the engine, but because of the additives it becomes unstable; the pipe
breaks and Anna-Amelia gets the key.
The following blueprint demonstrates a game level entitled Telephone exchange. To
open the door, Anna-Amelia has to call the senior operator. By using a special ma-
chine called Phonebook, she must determine the operator's phone number. There are
10 numbers in the Phonebook; each of them can be accessed via a rotary dial. The
problem is that two out of three cold cathode display tubes (a special glass tube with
numerals inside) are broken. The protagonist has to use only one tube for getting a
number, one at a time. Then the telephone switchboard should be used to call the op-
erator.
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