Game Development Reference
In-Depth Information
a simple race of such vehicles. As for background decoration, utility poles with some
arcs of wires may look very cunning.
Anotherwaytochangethemoodofroomsistoswitchoffthelight.Laterinthegame,
Trans-Terra Express enters into a very long tunnel, which actually does not finish un-
til the player leaves some specific rooms. So there is no daylight; only rare signal
lights are visible from the windows. If a room has no electricity for some reasons (it
is completely dark), Anna-Amelia has to use a flashlight or safety matches to look
around. Here the game may even frighten the player.
Interaction
As with many traditional 2D adventure games, Trans-Terra Express uses the point-
and-clickparadigm(formobiledevices,thetermcanbealteredintothepoint-and-tap
feature). A player tapping the screen moves the protagonist to a specific point. Tap-
ping is contextual, so if an object is touched, it is either collected into the inventory or
explored. The player can also push some items as crates or other various types of
junk arranged at the axis of the environment. In many cases, the objective is to find
a precious item, such as a key, hidden behind useful props.
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