Game Development Reference
In-Depth Information
Anna-Amelia had to react fast. She needed to travel all through the train, car by car,
to reach the locomotive, where the airport facilities were placed. That would not be
easy, but Anna-Amelia was ready for adventures.
Introducing the protagonist
The main hero of Trans-Terra Express is a young female. She is funny, pranksome,
brave, and very curious. She is very cute and sweet as well. Being a young pilot,
she wears a special helmet, goggles, and a jacket with a warm collar and riding
breeches. Also, there is a flower at the corner of her helmet:
Planning the room
Despite the fact that adventure games can have different types of location, including
open spaces, it is easy to call any given isolated zone as a room. In Trans-Terra
Express, this term describes a train car. To make the game more complex, each
room is made up of a couple of screens; the player may explore either sides of these
screens. You may also introduce longer cars consisting of up to four screens that
gives the player an opportunity to explore larger spaces.
The background is fixed. The protagonist may walk in any horizontal direction; as
soon as she reaches the joint between screens, the game displays another part of
the room. To express the idea of a running train, windows should be transparent,
showing a blurred moving background with parallax effect simulation applied on it.
It should not include any particular elements, only general images of faraway hills,
trees, and utility poles; in this form, the background will not distract the player. To
add some additional realism and dynamics from time to time, the game may show a
portion of dark rectangles distorted by a strong motion blur effect, which moves from
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