Game Development Reference
In-Depth Information
Jumping and shooting animation
Besides the fact that jumping is a complex process, its animation can be very simple.
Based on the apparent motion phenomenon, only the key phases of the process are
needed. The most important one is the preparation sequence. You need to convince
the audience that the character has accumulated enough amounts of potential energy
before the jump. Like a spring, he must illustrate tight compression. As shown in the
following figure, give a small pause to demonstrate the pose and release, thereafter
rushing the figure into the air. When the character soars, only a phase image can be
used. The final section is landing. It should also express the fact that the figure has
weight and flexibility.
In general, the shooting sequence requires only one to be involved. The character lifts
it up, aims, and shoots. The gun demonstrates a slight recoil and that is it. The best
result can give the character the ability to run and aim simultaneously. It looks stun-
ning, but it requires additional frames in the animation sheet.
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