Game Development Reference
In-Depth Information
Creating characters
3PNTR, the protagonist in our game, should run and jump and carry an improvised
gun, since his anatomy must correspond to the given tasks. The legs and arms
should be long enough, but he also needs to be cute; as long as the style of the
game is rather comical than realistic. So, his head is big and looks like a glass blister
and the eyes are dots, placed far apart from each other. As shown in the following
figure, a funny characteristic of his head is that it hides a little bit in the body, like in
a turret. Behind the back is a cylindrical tank for paint, connected to the gun with a
hose.
The tank can change its color, showing the type of paint inside. Alternatively, it can
have special windows on each side, but that can be difficult to implement because
of animation. However, you give the tank a specific tint using code. The character
carries the number 3 on his chest as it is his individual index—he is the third robotic
painter.
All enemies are utilitarian robotic devices that are used in construction, few of them
are humanoids. Some of them cannot even move and play the role of fencing or sup-
port. Nevertheless, they have eyes and an electronic brain, and can attack the prot-
agonist with a painful electric discharge. A movable enemy tries to follow and attack
the protagonist. The following figure shows various types of enemies:
The following is the short list of enemies:
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