Game Development Reference
In-Depth Information
The following screenshot shows the puzzle-adventure game Limbo, featuring
gloomy beautiful, and very atmospheric settings:
Most game developers choose for their new projects the single screen's successor,
scrolling setup . It implies that the levels are larger than one individual screen
and the game scrolls through them to show content; figuratively speaking, the game
board is a long strip of elements.
The traditional direction of scrolling is horizontal (from right to left), but there are oth-
er options: some games ask players to climb up, so the screen moves vertically, oth-
er ones utilize both directions. Besides the classic side view of the scenery, a per-
spective scrolling can be used, which is suitable for games based on 3D engines.
Scrolling platformers usually look faster since the landscape moves constantly,
so the player always concentrates on new elements. There are many wonderful
scrolling platformers for iOS. For instance, Cordy by SilverTree Media ( ht-
tp://silvertreemedia.com/products/cordy ) with a very cute main character and
pictorial-level design. Another platform is a gloomy and genius masterpiece, a very
unique and creative game Limbo ( http://limbogame.org/ ) . Limbo looks like a talen-
ted example of art cinema and gives the player a breathtaking gaming experience.
Penumbear by Bulkypix ( http://www.bulkypix.com/game/penumbear ) is a very good
example too: exciting story, interesting visuals, and a bunch of wonderfully designed
puzzles. Another personal favorite is the visual presentation of Rayman Jungle Run
(http://www.ubi.com/US/Games/Info.aspx?pId=11178 ) by Ubisoft ; it is perfectly an-
imated and illustrated. The following screenshot shows a graphic fragment from an
endless running platform game Canabalt :
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