Game Development Reference
In-Depth Information
For the Skeuomorphic game artwork, first of all you need to find some attractive plot
ideas to define the theme and style of the game. It is better to choose something
elementary but very appealing. It is advisable to choose things without small details
and complicated shapes otherwise, they can confuse the player. Especially in small
screen resolutions, the tiles should not be dazzled. The color of elements has
to be extremely uniform. It is always better to use images of something familiar;
a good example is a match-three game called Candy Crush Saga ( ht-
tp://www.candycrushsaga.com/ ) from King.com Limited , which uses tasty images of
candies as the main game pieces. Here are some ideas for tiles you can manage:
colored light bulbs, flowers, planets, autumn leaves, fruits, monster eyes, and many
others. Before you draw the final images, it is always better to create a bunch of
drafts and to check them by playtest; sometimes, things that sound great on paper
are practically impossible to use.
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