Game Development Reference
In-Depth Information
Ornamentation
The prototype in this chapter already has some decoration, such as the in-fashion flat
and minimalistic approach to graphics for mobile application. This decoration also in-
cludes pure colors, simple shapes, and large and light typefaces. The only final pre-
parations are some tunes on colors. Alternatively, the square tiles might be replaced
by color circles as you can see in the following figure. They look very funky, recalling
some pop-art work, especially when there is some empty white space around, which
emphasizes the power of colors:
You can get inspired by some sources of fine and professional design. Look at such
games as already mentioned Hundreds with a clean, modernist visual style and
Puzzlejuice ( http://puzzlejuicegame.com ) from Colaboratory with flat and very attract-
ive design, based on the contrast between color squares and a dark gray background
(its UI is gorgeous as well). Don't miss Radballs ( http://radballsthegame.com ) from
glow play , a magnificent tile-matching game with graphics, which can be used as cov-
er art for electronic musicians; to the credit of its author, the attention to detail is pretty
incredible.Anothermagnificentexampleisagamecalled Flipcase ( https://twitter.com/
flipcaseapp ) which has an ingenious visual concept. The graphics are clean and min-
imalistic, but most importantly, the game turns the iPhone 5C Case into a game ac-
cessory.
Players have to put silicone cases contrariwise so they cover the screen, and then the
game displays all virtual items in positions aligned with the circular holes the cases
have. Such a setup does not give extra game features, but looks funny and gives the
audience a bit of a pleasant surprise. The idea is small and simple, but it is original
and this helps to draw strong attention to the application. The following figure shows
the design for a game called Skeuomorphic :
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