Game Development Reference
In-Depth Information
Frozen : This is an ordinary color tile that is bewitched and has lost some of
its properties. Such a tile is less saturated, so it can easily be recognized on
the screen. As soon as the tile is frozen, it cannot take part in matching. It is
ignored by the roll call function and is only marked as semi-frozen but does
not give any points. It can be thawed out and can become a normal tile. The
tile only needs to get a specific number of semi-frozen marks. You can de-
cide how many attempts it would take.
Chameleon : This is another bewitched color tile, but in this case, it cannot
be uncharmed so it exhibits strange behavior all through the game. The main
feature of the Chameleon is changeability of its color; the tile holds one color
only for a short period of time, after which the color changes randomly. Such
tiles arevisually expressed asslowly pulsing squares; the pulsation becomes
faster right before the transformation. The Chameleon it pretty harmless, but
it can confuse the player by throwing a wrench in his strategic plans.
The following figure shows the various obstacles we just covered:
It isimportant tonotethat someobstaclescanhaveaparticular affect onsomegame
modes. For instance, in the Scroll mode, Rocks and Bricks can prevent a row from
being scrolled. If one of their kind is stretched against the edge of screen, the player
has to scroll down when such a tile appears. The Brick may be broken by several
hits against the screen frame. Frozen tiles in turn require few taps to be thawed out
in Moving columns and Tile-o-fall modes.
Search WWH ::




Custom Search