Game Development Reference
In-Depth Information
Tile shooter
There seemed no escaping the idea that the Inserting mode can be combined with
some principles inherent to arcade games. In other words, that it can take some ele-
ments from fixed shooters , such as the delicious classic Space Invaders . The color
tiles on the screen become enemies. A player should destroy them by shooting from
an improvised gun fixed at the middle of the screen. Let's call this mode Shooter . At
the beginning of the game, there are only a few rows of elements at the game board;
New ones appear by degrees and move down slowly; once a row reaches the bottom
of the screen, the game ends. Each game level has a specified number of "enemy
rows", and by defeating a big part of them, the player wins.
The following is a screenshot from the Tile shooter game:
The player has to aim properly (he simply taps a target) and hit the correct tiles so
that they disappear from the array and rows of elements aren't allowed to overrun the
screen. Elementary physics of shots should be developed; it is good if there is real-
ization of acceleration and rebound, and tiles have semitransparent animated tail to
express the sense of speed.
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