Game Development Reference
In-Depth Information
Scoring
The scoring system for tile matching is usually nonlinear to reward a player's efforts
to catch long sequences of tiles. There is no specific rule or formula for that; game
developers can design expressions for themselves.
The following is a chart showing one of the examples of a score formula (you can de-
velop your own score principles) based on arithmetic progression steps:
In general, various forms of progressions may be used. For example, an arithmetic
progression gives a smooth and comfortable increase in values, but geometric pro-
gression is sharper and returns larger numbers.
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