Game Development Reference
In-Depth Information
Audio puzzles
Sound can be a basis for puzzles as well provided a game designer can find an
adequate use for it. Let's take for example a wonderful game called Circadia ( ht-
tp://circadiagame.com ), created by game designer Kurt Bieg :
The objective is to generate a "burst" (a colored circle that constantly increases in
dimensions) and connect it to a special white dot. The behavior of each burst is spe-
cified by a height of music tone. There are slow bursts and fast bursts, and the play-
er should select the correct moment to start each one so they reach the white dot
simultaneously. It is also beautiful because by playing the game, the player performs
simple melodies.
Transport puzzles
In transport puzzles, the player operates various forms of blocks, trying to deliver this
cargo to a specified destination. So, the objective is to find a connection between
an object and its positions on the game board. Good examples of such games are
the famed 15 puzzle and various versions of sliding puzzles, where the player has to
assemble an image by moving its parts in a box, such as Klotski . The following is an
example of transport puzzles:
Search WWH ::




Custom Search