Game Development Reference
In-Depth Information
The game table
The screen layout for the main game screen
The game table (or player's UI) consists of several parts. Primarily, there is a section
showing some view of the game board, which was mentioned before. Below it, there
is the robot section with placeholders for corresponding spares cards. Near the
placeholderforabody,therearerobot'sarms,wheretoolcardscanbeplaced.Atthe
right-hand side of the screen, is the inventory section; it can hold up to five cards of
any type. So overall, a player can have a maximum of ten cards in his hands (three
body parts, two arms, and five inventory and cards); all surpluses should be dropped
back to the card decks.
By default, all the cards go directly to the inventory; the player should choose the ne-
cessary cards for his robot by himself. The UI mechanics are simple: the player taps
a placeholder in the robot section, for instance the head, and then selects the cards
he needs from the inventory.
The opponents are shown as icons at the top part of the screen. By tapping on them,
the player can call a pop-up window, showing the current state of the opponent's ro-
bot. All the cards are visible except for the inventory.
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