Game Development Reference
In-Depth Information
scrolled to view other parts of the astronomical object and it would be great if an ori-
ginal form of the scrolling would be implemented; instead of horizontal and vertical
panning of the image, you can use an algorithm, spinning it around the center point.
The player will spin the asteroid with his finger (don't forget to simulate inertia), and
that can look natural and breathtaking.
The full view shows up when a special button Show the map is pressed on the
screen. In this case, the game displays the asteroid in full screen mode, showing all
the game pieces; it can be useful for various tactical purposes.
Decks
The game is played by special cards, representing various details and situations.
There are three dedicated card decks in the game, each of them with its own design
on the back:
The backs of the dedicated decks in the game
Spares : This deck consists of different parts of robots: heads, bodies, and
legs. There are also some "empty" cards, called Junk. They play roles of little
pitfalls because they have zero value and cannot be used for the creation of
a robot.
Doors : A lot of doors can be found in this deck. These cards protect the con-
tent of the containers. Some of them are unlocked, while others need some
power or abilities to be opened.
Containers : These cards illustrate the stuff that can be found in the contain-
er, when a corresponding door is successfully unlocked. They include a num-
berofusefultoolsthatwhichincreasesomepowersoftherobot,forexample,
blaster, and plasma cutter. There can be some cards, known as Spares , that
let the player take a new card from the spares deck right at that moment
without waiting for a spare square. Some monsters can inhabit the container
as well; various dangerous creatures, such as crazy robots, angry magnets,
wild waterfalls, and old wiring can attack the player's robot.
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