Game Development Reference
In-Depth Information
drawing a gesture. If their input is correct, they will be rewarded with the purr-purr
sound and several points. It would be great to apply a system of emotion for the main
character; he would smile and become happy if the player is successful and would
become sad otherwise. Instead of a kitten, another small and cute character can be
used (for example, a puppy), or you can invent a fictional animal. The game modes
should be renamed so that they can fit the more cartoony style of the game story.
For example, the standard game mode may be called stroking , lights may become
titillate , but intuition, on its turn, may be renamed into guess what I want . Here we
have an ideal game for small kids. Let's give it a code name Purr.
The following are the advantages of the Purr game idea:
• The game looks so cute and lovely
• It has an emotional system that can switch on the player's empathy with the
character and increase the player's attachment to the game
• There is a lulling purr-purr soundtrack
• The game is funny
The following are the disadvantages of the Purr game idea:
• Some people will say that they are too serious and elderly for a game about
kittens
• It requires sufficiently complicated illustrations and animations
The most capricious elements of the gesture games are the spells and lights modes.
They can be incorporated in many of the decoration styles we've talked about, but it
is interesting to invent something special. Both of them need a bright effect of light
that looks wonderful against a very contrasting and dark background. It is important
to remember that the most spectacular photos of lighting or fireworks are made at
night. The idea is to use a dark sky as a background. Stars will become grid dots in
the lights mode or trajectory nodes for the spells. An image of a comet (or a glow-
worm) will be used for the source of the light in the lights mode; it will be flying above
the stars drawing a gesture symbol. Some spells (bonus ones) may become inter-
active, being called the spells of elements. Their mission is to start certain animation
sequences playing in the background: a lighting strike, rain, snowfall, and so on. This
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