Game Development Reference
In-Depth Information
Thinking
about
the
plot
and
decorations
It is good to start with an idea of a gesture game featuring a very minimalistic plot:
a name, few abstract rules, and score statistics at the end. There is no need to cre-
ate some narrative structures, characters, dialogues, and so on. But the minimalist-
ic approach needs an appropriate objectification. All elements of the game: media,
artwork, GUI, and icons, have to be laconic too. If everything is done correctly, the
game can look nice and elegant, especially from a graphic designer's point of view.
The game can be truly digital and modernistic, along with flat graphics, clear colors,
minimum ornamentation, large and light sans serif fonts, and well-balanced graphic
compositions. Let's give that game a code name, Clear gesture.
The following are the advantages of the design and idea concept:
• Looks fashionable having a graphic style that is very appropriate to the iOS
7-generation GUI
• The designers would like it
• The graphics are simple and are pretty easy to produce
The following are the disadvantages of the design and idea concept:
• A little bit vanguard.
• Needs huge attention to capricious factors such as typography, compositions,
grids, and colors.
• Interactions with players should be reliable and smooth. The gesture recogni-
tion system must be perfectly tuned.
• It is not emotional.
The minimalistic style is amazing but it almost has no emotions. It is pretty cold and
is not funny, so the game is unable to make the player smile. Most commonly, you
need a more traditional, skeuomorphic graphic style for your game. Hence you need
a small plot to express the main idea of the game. It has to explain to the players
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