Game Development Reference
In-Depth Information
Introducing game modes
Game modes in most common ways are combinations of elements and mechanics
that the application has. Each one introduces their own collection of details and has
their own rules, obeying the main doctrine of the game. Let's just imagine the types of
gameplay a gesture game can have:
• Gestures
• Intuition
• Lights
Gestures
Gestures is the most common game mode. It was explained in the game mechanics
section of the current chapter. The game shows a gesture symbol. The player has to
react fast in making the input and thereby, he collects points and bonuses.
Intuition
One of the most unusual game modes you can utilize is intuition. It is pretty adventur-
ousandfunny.Theideaisalittle bitironic.Thegamedoesnotshowagesturesymbol
it has just generated. It shows nothing except for a black screen or a very blurry and
unrecognizable image of the symbol—something in the mist. Are you intrigued? Now
the most interesting part: the game waits and the player makes a hypothesis about
the hidden symbol. They have to guess what is hidden. They make a gesture listening
to their own intuition. Then the game shows the hidden symbol. If the player's surmise
is correct, they get a lot of points. The score system can be generous and can be
based on the number of the correctly predicted nodes of the gesture. It is important
to show the player a statistic of their fortunes and misfortunes. Optionally, the game
can show the player an innuendo or display the symbol very quickly at the very begin-
ning of the game session. In this case, it will not be a test on intuition, but on visual
memory. So, there is a space for creative experiments:
Search WWH ::




Custom Search