Game Development Reference
In-Depth Information
Summary
There are a lot of factors to be taken into account when you are developing a product
that is comfortable for the audience to play. It all starts with a well-structured UI with
the minimum steps to get a result and well-designed control elements. A good in-
terface is "invisible", a player simply does not notice that there is an intermediary
between him and a game, because it all works so smoothly; hence, there is no reason
to pay attention to it. To develop such a system, you need to think of every detail by
following some basic rules. Always keep in mind some bad examples and try to avoid
them in your own project.
There are some people that need some special care and many of them are devoted
gamers. It won't take much time or effort to make a game suitable for their needs. To
prepare a product which is friendly for color-blind people, remember that only some
important indicators and color schemes must be reinvented. Some controversial col-
or pairs such as red/green should be avoided in alerts and indicators. The VoiceOver
system can be used for games, helping people with vision deficiencies to play. The
left-handed users need a special control layout, which can be activated via the Op-
tions menu. By reducing the frame rate of flickering animation to three per second
and avoiding any contrasting moving patterns, you may reduce the risk of seizures in
people with photosensitive epilepsy. In the next chapter, we will talk about how ges-
tures in games, their rules and mechanics can be simple, but the game very addictive.
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