Game Development Reference
In-Depth Information
Diving In - Gameplay
Mechanics
So far you have done some cool new things with our game. Kevin now moves
around, you've made menus and cut scenes. Things are looking pretty awesome!
Now, because this game is somewhat a platformer / RPG , there are a few more
mechanics that we should add in. Here is what we are going to discuss in
this chapter:
Creating health, dying, and adding lives
Creating a scoring system
Creating great power up, ammo, and inventory systems
Working a little more on GUI (Graphic User Interface) elements
We are going to have a lot of fun in this chapter! Let's just dive right into it,
shall we?
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