Game Development Reference
In-Depth Information
Open up our Gun actor. We are going to create a new Rule ; it will have three
conditions to the rule (for Shoot Left ) and they are as follows:
Attribute | game.GunCollected | is true
Actor receives event | key | (whatever shoot button you want) | is down
Attribute | self.graphic.Flip.Horizontally | is true
Now drag in a Spawn Actor behavior into this rule, select the GravRound actor,
Direction : 180 , Position : -25 . Copy and paste this rule and change it so flip is false ,
and the Direction of the Spawn Actor is 0.0 , and Position is 25 :
Test it out to make sure he's shooting in the right directions. When developing for
a while, it's easy to get tired and miss things.
 
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