Game Development Reference
In-Depth Information
Now the gun will flip with Kevin! Keep in mind, if you haven't checked out the gun
image I created (I drew the gun on top of the Kevin sprite) and saved it where it was
positioned, no centering will happen. This way the gun is automatically positioned
and you don't have to finagle positioning it in the behaviors.
Now, for the pew pew. Open up our GravRound actor within the Inspector
window, simply add in a Move behavior and make it pretty fast; I did 500 . Change
the Density , Friction , and Bounciness , all to zero.
 
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