Game Development Reference
In-Depth Information
All all, it's pretty simple to add some cool looking introductions in GameSalad. You
can even expand on it! For example, after Kevin runs off the screen you can have the
next scene with him running and seeing a big fish dropped on his house!
Yeah! Take this scene with a grain of salt. My craziness coming out there, but hey,
it adds humor, and humor is fun! Think of Portal.
If you want to do some cool camera panning, you can do the same as we did with
Kevin, but have a hidden actor (either 0 alpha or uncheck visible ), and have it move
and control the camera. You can take these techniques we just used and twist them
into your own interesting introduction animation. There are a lot of cool things you
can do, and we are just scratching the surface! Sit tight, because now we are going to
get into some gameplay.
Summary
In this chapter, we discussed how to create a logo animation by spawning and
moving actors, a main menu with working buttons, and a quick introduction to
animation with moving actors, particles, conversations, and we had our first look at
GameSalad's powerful tables. Don't worry though, we are going to look into them a
little deeper further into this topic. We also set up a few attributes that we will use
further along in the topic, such as the one for saving the levels.
Are you getting excited to continue? I know I am! Let's dive in deeper in the
next chapter.
 
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