Game Development Reference
In-Depth Information
The first attribute will change the CurrentSpeech to the corresponding row within
the table. The second attribute will move to the next row in the table.
Now test it out to make sure that everything works perfectly and the text changes
properly. If not, go back to make sure everything was input properly.
If you are having a hard time with tables, check out the official GameSalad
cookbook's tutorial for tables at: https://help.gamesalad.com/hc/en-us/
articles/202044496-2-6-Tables .
If the conversation is working, let's go to our wizard moving. If you haven't created
him yet, do that now and then drag him into your scene, out of the camera's view.
Double-click on him and click on the lock icon. I timed out when the actors stop
walking, and when the conversation stops, it's about 15 seconds. So, drag in a Timer
behavior, and change it to After 15 seconds .
 
Search WWH ::




Custom Search