Game Development Reference
In-Depth Information
You will now be presented with a Rule window. Rules are exactly what they sound
like; from here, you can program key strokes, button presses, collisions, and more.
The default settings are Actor receives event | mouse position | is | inside . We
want to change this, so click on the mouse position drop down, and select Touch
and change it to is inside .
Now find the Change Scene behavior and drag it into the rule. Now, when you click
on the top button, you will move to the next scene. We need to add a label though, so
let's add in a Display Text behavior.
This will be our new game button, so change the text to New Game . For the image
I created, the text fits perfectly at a size of 15 with black color, but you can change
those values to whatever you want.
 
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