Game Development Reference
In-Depth Information
Of course, these are the values I used. You can use whatever you like for your game.
Now let's test out the level to make sure everything works in it.
Now we simply have to change the level after a few seconds, go back to the logo
actor, add in a Timer behavior, change it to After 6.5 seconds, and then drag in a
Change Scene behavior. This will automatically show the next scene, but you can
change it to the previous level, or even one of your choices. As you can see, there are
a few elements missing from the original scene I showed you. I moved them all to
the furthest back layer so I had easy access to the actors in the scene.
That's all for our logo animation. Again, I know it's not that exciting, or even
required, but it will come in handy at some point.
Now let's create the main menu!
Creating the main menu
Now let's go back to our project's home screen, and add a new scene. This will be
our main menu, so name it accordingly. There are a few elements here that you can
create separately, such as the menu text or game logo, menu buttons, and any kind of
background element (if you haven't created them already).
 
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