Game Development Reference
In-Depth Information
So, what exactly is new in version 0.11?
Massive improvements to the engine :
° The website announced over 240 bug fixes. 240! That's a lot of bugs to
squash, but the GameSalad developers have done a great job.
Network behaviors : You can now sync information from any server. This
really opens up a lot of game development possibilities! Now you can store
data remotely, and you can even create a turn-based game all synced through
servers! Awesome! Available on a pro account only.
New monetization options : New ways to make money! Chartboost and
RevMob Ad Networks have been added to the software, which means more
ads being inserted into your game, equalling more profit for your game.
Looping behaviors : I'm super excited about this one! Looping and loop over
table behaviors reduce the complexity of your project by far! For example,
what would have taken 10 behaviors now will only take 1 or 2 at the most.
Enhancements to text and strings : You can now display text relative
to the position of an actor. This alone is exciting, but there's more. New
display options, substrings, and replace and find functions allow complex
string editing.
Optimized rendering : The whole rendering system for images has been
revamped, which drastically improves the performance of your game.
I've seen this already running some of my old projects in version 0.11
New multi-touch options : Now you can detect up to 11 touches at a time,
increasing the complexity of gameplay that you can deliver to the world.
Custom loading icon (pro accounts only) : Instead of the standard loading
icon, you can now create your own. Thus, this allows you to unify your
design throughout the game.
And more features : Tables (a super powerful system we will use throughout
this topic), changes to the Change Scene behavior, Google Play Tablet
Support (for pro users), stretch mode allowing you to develop for the
iPhone and deploy to a PC (GameSalad will compensate for the screen size
difference and stretch the screen accordingly), tweaks to the rule system, and
changes to the OpenURL behaviors.
 
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