Game Development Reference
In-Depth Information
One signature, that's all that was needed. Everything was ready for PAX; the game
was ready to go and his booth was printed and ready, but he needed that one
signature to sign off on the project.
Imagine the frustration and stress one would feel in that situation. Who wouldn't
freak out? You spent all that money, traveled from Montreal to Boston, and there's
a risk of everything falling apart. One signature, one day left!
FEZ went on to PAX. Phil's partner agreed to release the project, and in the first day,
FEZ sold 20,000 units. To compare, Braid , one of the biggest selling indie games
before FEZ, sold 55,000 units in the first week.
All that frustration, all the errors and debugging and humongous headaches,
but Phil Fish did it. That breath of fresh air when he saw the first sales figures!
To see what he went through, for me, was certainly an inspiration.
A screenshot from FEZ
Edmund and Tommy-Super Meat Boy
The next game is what brought me to tears, because there were real tears that were
shed in the movie.
Super Meat Boy , developed by Edmund McMillen and Tommy Refenes, was released
on Xbox Live Arcade in 2010, with PC, OS X, and Linux releases to follow soon after.
 
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