Game Development Reference
In-Depth Information
Give this a try
Want to make a cool splash when the Sludge hits a platform
or the floor? Try particles, or spawn an actor with an image
of a puddle. See what you can do!
Now we need to chip health away from poor Kevin if he gets hit by one of these
bad boys. Open up our Kevin actor, create a new rule which will be Actor receives
event | overlaps or collides | with | actor of type | Sludge , then drag in a Change
Attribute behavior and change that to Change Attribute: | game.Health | to |
game.Health -10 .
 
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