Game Development Reference
In-Depth Information
2.
Next, drag in a Timer, set it to After 0.5 seconds , then drag in a Change
Attribute behavior and change it to Change Attribute: | self.Graphics.
Flip Horizontally | to | true . Now when you test it, when he hits an
obstacle after 0.5 seconds, he will flip. Copy and paste that rule and change
the conditions accordingly, so the initial rule will be true instead of false, and
in the Change Attribute behavior, it will be false.
 
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