Game Development Reference
In-Depth Information
Create a similar rule with two different conditions:
• The first being Actor receives event | key | Y | is down
The second being Attribute | game.Score > 500
This will detect if the player presses Y to buy, and has enough coins.
Then debit the player's score by dragging in a Change Attribute behavior, Change
Attribute: | game.Score | To: | game.Score - 500 , and change the Accepted
attribute to True :
You can add a Timer behavior that will display a message from the merchant.
Basically, create a new rule. Let's say if the player accepted it but didn't have
enough money, turn on both, Accepted and Declined , then in the Message rule,
check whether they are both True , then add a Timer for 5 or 10 seconds to display
the message:
 
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