Graphics Programs Reference
In-Depth Information
Chapter 3
Modeling 101
How to Make a Standard Primitive an
Editable Object
Whew, you've made it through the explanation of the UI and
all the basic tools. Good for you! If you put as much determi-
nation into your modeling as you did into trudging through
that second chapter, then you'll be well on your way to know-
ing Max like the back of your hand. I do apologize; I realize the
basics can be amazingly boring, but it is something we all have
to get through.
Before we start modeling, I want to stress the importance
of understanding the tools Max gives you. It's much like a tra-
ditional art class. Day one your teacher will have you play with
your pencils, pens, and charcoal sticks, just to get you familiar
with what you have at your disposal. Think of this chapter just
like that. You want to just play around with the tools 3ds Max
comes with and we'll worry later about creating an object that
resembles something. With that being said, on with the
show…
A standard primitive is simply an object with adjustable
values. A sphere, for example, has an adjustable radius and
adjustable segments.
67
 
Search WWH ::




Custom Search