Graphics Programs Reference
In-Depth Information
mesh object, it will give you edit mesh options. By default it
may not do everything you want, but with just a little custom-
ization you can fit it to your needs in any situation.
In the next chapter we will start to get our feet wet with
modeling. I will show you where your modeling tools lie in the
UI and the corresponding tool in the right-click menu. After
you know where everything is, I would suggest doing pretty
much all modeling via the hotkeys and the right-click. This is
especially fast. You can even model in what Max calls “Expert
mode.” This is when you completely hide your UI. A bit
advanced for the time being but you'll get there!
 
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