Graphics Programs Reference
In-Depth Information
Let's go ahead and get rid of a couple of buttons and replace
them with something else. Go to your Modifiers buttons, and
click and hold any desired button. Drag the button back into
the Modifiers list on the left. Max automatically removes the
button, giving you an empty space. Go ahead and get rid of a
few more by dragging them into the Modifiers list. Also note
that you can drag and drop anything anywhere. You can drag a
button (up, down, left, right) to a different button position and
so on. You can also drag an action from the Modifiers list on
the left, and place it as a button to your right.
After you move a few things around to your liking, you
may still have a few empty slots left. Since there is no reason
to have empty slots, you can change your button count. Just
raise or lower your button count to the desired number.
Being able to customize your button configuration is just
another way to design your workflow around your personal
needs.
Adjusting the Size of Your Gizmo
You can quickly adjust the size of your gizmos by pressing the
plus or minus keys at the top of your keyboard (not on the
number keypad). Pressing the plus key will increase the size
of your gizmo, and pressing the minus key will shrink it.
Oftentimes animators want a large gizmo because they need
to make changes quickly. This makes it easier for them to grab
the gizmo and move or rotate around a desired axis.
 
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