Graphics Programs Reference
In-Depth Information
Figure 2-45:
Our first peek
into the context-
sensitive “quad”
menus
We'll talk more about this menu later, but for now look at the
upper quadrant. This quadrant contains hiding and unhiding
functionality by default. Let's pick Hide Unselected to hide
any objects we don't have selected.
This works for even a set of objects! Now we only see the
objects that we want to see and nothing else. To get those
objects back, all you have to do is right-click anywhere and
click the Unhide All button. Poof! Your objects are back. If you
wanted to unhide a specific sphere, you could unhide by name
also.
Tip: Using Isolate Selection
Within this quadrant we were just talking about is an
option called Isolate Selection. This acts very much like
Hide Unselected. The difference is that it saves the state of
all the hidden objects and returns there when you click the
Exit Isolation button. When you come out of isolation
mode, the camera acts funny, throwing your viewport
pivot way off. The simple fix is to immediately press
Shift+Z to undo what Max did to the camera.
 
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