Graphics Programs Reference
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render to your heart's content, and Max will maintain this
aspect ratio for you. That way you can lower your render size
to something realistic and not kill your render times.
Okay, with that said, let's create our sunlight. Normally I'd
tell you to use a light with a ray trace shadow. Oftentimes sun-
light is a very direct source and casts a pretty crisp shadow.
But in this shot you have to use your shadows as a reference
and try to match them. The shadows we have in front of the
teapot are pretty blurry actually. They are also a bit blue. And
they are not just solid black shadows. These are things to
keep in mind when matching the lighting by hand.
Let's just use a basic omni light. In this case, it's coming
from the front left of our scene and behind me, the picture
taker. The location of the omni light is the most important
thing at this point.
Figure 22-17:
The scene from
the top
Mess around with the omni light yourself to see what you can
come up with. I kept most of the light's defaults actually, but I
did make a few minor adjustments. I have Multiplier set to
1.18 and my shadow density set to 0.85 instead of the default
1.0. If you render your scene with similar settings, you should
get something similar to Figure 22-18.
 
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