Graphics Programs Reference
In-Depth Information
Continue by selecting each of your bottom points and marking
these on each corner of your square scene reference by click-
ing the Assign Position button. After all four of the bottom
points are placed on the scene background, select each of the
top four points. Each of these should be placed straight up
from the point below it.
Figure 22-11:
All of the points
assigned
At this point, we can click the Create Camera button and Max
will create a camera for us that figures out the camera angle
automatically! Right-click on the text that says Perspective in
your viewport and select Camera01 from the list. This
changes your viewport to your newly created camera based on
your scene. You'll see your viewport snap to the view angle
that is in the original photograph! All of the points should be
directly over the square scene reference.
Figure 22-12: The new camera angle applied
 
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