Graphics Programs Reference
In-Depth Information
Figure 22-1: The final image
Image compositing is an insanely complex process, so we're
only going to cover the basics! We are going to load up a back-
ground plate, use the Camera Match tool, and place a standard
primitive within the scene. Then I'll show you how to create a
matte on the ground so the object can cast a shadow onto the
2D image.
Loading Your Background Image
Before we begin, you'll need to load up the background image
that we'll be using. There are two things you must take into
consideration when setting this up. You want to make sure
that when you render the scene Max will render the back-
ground image we assign as the background. Also, you will
want to make sure that you can see the background image
inside your viewport. First, we'll make sure our background
is renderable, and then we'll load it into our viewport.
 
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