Graphics Programs Reference
In-Depth Information
the default 30 FPS setting; Film, which is 24 frames per sec-
ond; or PAL, which runs at 25 frames per second. You can also
choose a custom number of frames per second. You'll pretty
much never want to change this from its default setting unless
you are doing film.
You can adjust your playback speed very quickly with the
Playback settings. There are five options: 1/4x, 1/2x, 1x, 2x,
and 4x. You can also choose whether or not to have your ani-
mations loop. By default, Loop is checked. That means when
your time slider gets to the end of the active time segment, it
will start over at frame 0 and play again.
The settings you'll use the most, however, are the Anima-
tion settings. Here you can adjust your time segment's start
time and end time. By default, the length of your active time
segment is 100 frames. You won't always want an animation
that is 100 frames long, so you can adjust that here.
Back to animating. Create a sphere anywhere in your
viewport. Don't worry about any of the settings — the
defaults are fine. Imagine the grid is the surface you're going
to be bouncing the ball off of, so let's raise the ball upward
until we've gotten a good distance away from the grid.
Figure 21-3: The
ball raised up off
the grid
 
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