Graphics Programs Reference
In-Depth Information
Figure 20-16:
The skylight
settings
Note:
Don't forget to turn off shadow casting on your low-poly
plane object if you haven't already!
Be sure to name the file that you are rendering something
other than what you named your light bake. Click Render and
be prepared to wait. The wait is worth it, so get up, get a sand-
wich, watch some TV, or just stretch your legs.
That's all there is to creating AO/GI texture maps! It's an
amazing starting point for texture creation.
Figure 20-17: The final diffuse
Figure 20-18: The final specular
 
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