Graphics Programs Reference
In-Depth Information
Figure 19-2: A
high-poly asset
ready to be
projected
After creating a high-poly model, next you create a low-poly
model that represents the shape of the original high-poly
model. At this stage you only want to create enough detail in
your low-poly model to capture the silhouette of the model.
This can easily be done if you are modeling on top of the
high-poly model. After accurately portraying the high-poly
model with significantly fewer polygons, you unwrap the
model as you would if you were preparing to texture it.
Figure 19-3: A
simple version
of the high-poly
model
Finally, after creating your high- and low-poly models, you use
the Render to Texture tool. Using either the default or the
projection cage method, Render to Texture casts rays onto the
high-poly model from the low-poly model and renders this
detail onto the UV template.
 
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