Graphics Programs Reference
In-Depth Information
Take a look at the interface once more and notice you have the
same familiar tools you have in your geometry editing win-
dows. However, a new one is the Freeform Mode tool.
Figure 17-16: The
Freeform Mode tool
This tool allows you to modify any selected UVWs using a box
with control handles. Grabbing each handle will perform a spe-
cific action based on which handle you grab and which key is
being held (Alt, Shift, or Ctrl). As cool as the control handles
may look, I really don't end up using them much. Try them out
but don't feel the need to force them into your workflow if you
don't like the way it feels.
To the right of the Mirror tool is a tool similar to the
checkered cube that you have in the Material Editor. It serves
the same purpose as the one in the Material Editor. Toggling
this cube on and off will either display or turn off the texture
you are using. This one, however, will not affect what is hap-
pening in your viewports; it only toggles the texture
background within your Edit UVWs window.
Note:
You also have right-click capabilities within your editing
viewport to access tools such as Move, Rotate, and Scale.
The right-click menu access can be quicker than going to
the top of the editing window to access these options each
time.
 
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