Graphics Programs Reference
In-Depth Information
Checker is a procedural texture that is nothing more than a
repeating checker pattern. Since it is procedural we can go in
and change things numerically to fit our needs. Go into the
Tiling boxes and set both to 10.
Figure 17-7: Chang-
ing the tiling on our
Checker texture
This gives us 10 checker tiles and allows us to more accu-
rately see the UVWs on the surface of our model. This is a
great use of the Checker texture. I guess you could use it to
make the floor of a '50s burgers and shakes restaurant, but for
now let's just use it to check our unwrap.
Drag and drop your new material
onto your cube and click the Show Map
in Viewport button.
The checker material we are using
should now be displayed.
Figure 17-8: The Show
Map in Viewport button
Figure 17-9:
The box with
the Checker
texture on it
Applying a checker pattern to your objects when you are
unwrapping them provides you with a visual aid to keep your
 
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