Graphics Programs Reference
In-Depth Information
Reusing Models with Proper Edge Loops
Reuse is another trick you will learn when creating things in
production. You do not need to reinvent the wheel every sin-
gle day. Why start a new head from scratch 184,734,728
times? Create a good topology on your base character and
then modify it to suit your needs.
This will increase your workflow and ease the monotony
of having to do the same thing over and over again. I work on
teams all the time and my workflow is always faster than
those around me. That is because I set up my workflow before
I create anything. If that means reusing things or modifying
existing art, then that's what you need to do.
That's what the artists did when making the characters for
The Incredibles . Most of the secondary superheroes as well as
the background characters were just modifications of an origi-
nal character. And from that one character they were able to
move the polys around a bit and create men, women, children,
tall characters, short characters, wide characters, and so on.
This is a smart way to work. Start off smart and save time
in the long term, not only for yourself, but for the others who
may have to unwrap, paint, animate, or modify your model in
the future. Using the same edge loops removes any guess-
work down the line so anyone who will be working with you
knows exactly what that edge loop does.
 
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