Graphics Programs Reference
In-Depth Information
Likewise, when dealing with the face you need to use sim-
ilar rules. You can't simply create the profile of a face and
assume it will deform properly. There are many things to con-
sider, which we touched on in Chapter 13. When the character
smiles, will his cheeks be able to rise properly? Will your
character have appropriate laugh lines? What about the eyes?
Will an animator be able to easily create expressions and
actions like blinking with them?
Figure 16-4: The female
face smiling
Figure 16-5: The female
face frowning
Figure 16-6:
Thefemaleface
winking
 
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