Graphics Programs Reference
In-Depth Information
Don't grow an ego.
This is my biggest pet peeve of any of the issues listed
here. So, you made it into the industry? That's great!
Don't forget who got you there, buddy. The people who
were growing with you and helped you out will (hopefully)
make it themselves. Guess who will be working with you
down the road? Yeah, that guy from the forums who you
told, “That model sucks and you'll never be a profes-
sional.” The industry is pretty small, and burning bridges
is not smart. So many people I know from forums or
through other artists have gotten into the industry since I
got in. Please be courteous to your fellow artists. Give
back if you can! Write tutorials, help a guy out by painting
over an area of a model that you think would look better a
different way, or just be supportive of someone. Who
wants to work with the guy who thinks he's God's gift to
man? That sucks.
Understand How Animation Will Affect Your
Geometry
If you are creating geometry that will eventually be animated,
then you have to model it properly. A lot of beginners worry
about creating a model that looks good in the pose that they
are modeling in, but they don't think past their own task. You
should understand at least the basics of anatomy and where to
create proper edge loops in order for your character to deform
properly.
 
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