Graphics Programs Reference
In-Depth Information
Chapter 16
Becoming an
Becoming an
Advanced
Modeler/Artist
Don't Make Common Industry Mistakes
There is a huge difference between those who model well and
those who work well on an art team. Here are some tips to
keep your fellow artists from going insane and wanting to
duct-tape you to the breakroom wall.
Try your best to take critiques well.
If you are looking to get into the 3D art industry, you're
without a doubt going to work in a team setting. You're
also going to have other artists coming over and looking at
what you've been working on. Unless you work with a
bunch of mutant artists who don't share their opinions,
you're going to get a few critiques — and when I say a
few, I mean hundreds per character. Listening to these cri-
tiques is crucial. You've likely been looking at the model
for hours upon end and have lost sight of some of the
smaller issues you may be having. Don't be offended if
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